The ChunkGeneratorNode creates chunks of landscapes and entities. The chunks are added to the scene as children of a chunk container game object.
Update | This button triggers an update of the chunks in the scene. Existing chunks are not replaced. |
Clear | This button clears all chunks from the scene. |
Auto Update | If this checkbox is checked the node updates the chunks automatically if you move the request center. This can be used to work on chunks live in edit mode. |
chunk | Connect a node that defines a chunk like the ChunkNode. |
chunk size | The x and z size of a chunk. |
req. radius | The radius to create chunks relative to the request center. Notice: do not use high values because it can lead to heavy computations. |
seed | The seed for the chunk. |
request center | The request center to create chunks. The transform position of a game object is used. The game object could be your player or the camera. |
Adds chunks to your scene as children of a chunk container game object. |