The EntitiesNode defines the entities that can be connected to a ChunkNode. It uses a game object as entity. This entity is cloned to all positions connected to the vector socket. The entities can also be scaled and rotated. Notice that the scale and rotation must not be a static number but can be a noise value. For every entity it requests the scale and rotation values at the entities x and z position.


game object The game object to clone.
positions The positions of the entity within the requested chunk area.
rotation / scale Rotation and scale values for every entity.


An entities definition to be connected to a ChunkNode.