LandscapeNode

The LandscapeNode defines a landscape mesh by its height map, vertex colors, material and height factor. It can be connected to a ChunkNode to create a landscape.

Input:

height map The height map of the landscape. Usually values between [-1, 1].
vertex color The color or color gradient for the vertex colors of the landscape mesh.
material The material for the landscape mesh. Notice: in order to see the colors you need a material with a shader that handles vertex colors. E.g. you can also use a shader that uses the color as an identifier of the texture to use.
height factor A factor for the height of the height map values.

Output:

The landscape definition that can be connected to a ChunkNode.