The UnityPerlinNoise node creates 2D noise values based on the Mathf.PerlinNoise function. You might not want to request noise for x < 0 or z < 0 because the noise values are mirrored there.
| scale | The scale of the noise. (> 1) |
| seed | An offset for x and z. (lower than float.MaxValue) |
| noise | The noise value. (between -1 an 1) |